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Wizards of the Coast Releases 2024 DnD Errata

It’s been over six months since the Dungeons & Dragons 2024 rules were officially released. And while the game has been painstakingly developed over several years, with feedback from both designers and the public during the One D&D playtest, there have been numerous issues that fans and Wizards of the Coast have noticed with the rules.

To help address these problems, Wizards of the Coast has released an official 2024 DnD Errata which presents a number of changes to key rules that are presented in the new Player’s Handbook, Dungeon Master’s Guide and Monster Manual. The list, however, isn’t meant to be exhaustive and the document will likely continue to be updated in the days ahead.

So just what exactly has changed in the DnD 2024 rules? Below, we dig into all the details.

Official DnD artwork, featuring the wizard Mordenkainen playing a game of magical chess with a beautiful woman.

What are DnD errata?

In Dungeons & Dragons, errata refer to official corrections or clarifications from Wizards of the Coast that address mistakes, ambiguities or inconsistencies in published materials. Errata can include changes to game mechanics, clarifications of rules, or updates to balance certain aspects of the game. For example, if a spell or ability was unclear in its description, errata might clarify how it works.

DnD errata documents are typically made available online and are updated regular as new corrections are identified. For example, Wizards of the Coast previously released an errata PDF of changes to the 2014 Player’s Handbook.

Official DnD artwork featuring several dark elf clerics wandering through a temple to the spider queen Lolth.

What is the latest errata for the DnD 2024 rules?

The latest official 2024 DnD Errata was released on April 16th, 2025. Below is a general description of what’s changed (for more details, check out the errata itself).

  • Goliath (Powerful Build): Now grants Advantage on ability checks, not saving throws.
  • Feats:
    • Grappler: Clarified movement wording.
    • Poisoner: Triggers on dealing damage, not just hitting.
    • Telekinetic: Both range and distance increase by 30 ft.
  • Equipment: Shields now require an action to don/doff.
  • Spells:
    • Several “Conjure” spells have updated scaling damage (e.g., 2d8 changes to 1d8).
    • Animal Shapes, Polymorph, Shapechange, and True Polymorph now specify how Temporary Hit Points are granted and lost.
  • Rules Glossary:
    • Grappling: “Escaping a Grapple” renamed to “Ending a Grapple”; added rule for voluntarily releasing a grapple.
    • Hide (Action): Clarified when the Invisible condition applies and ends.
Official D&D artwork featuring a fighter battling a bullywog atop a moving carriage.
  • Chases: Clarifies how exhaustion works and how it’s recovered.
  • Treasure Tables: Adjusted a hoard reward from 8d8 × 10,000 to 8d8 × 1,000 gold.
  • Stat Adjustments Across Dozens of Creatures:
    • Corrected AC, HP, spellcasting frequency, saving throws, and terminology.
    • Examples:
      • Ancient Dragons: Spellcasting changed to “1/Day Each”.
      • Balor: Slight HP reduction.
      • Carrion Crawler: Save type changed from Dex to Con.
      • Giant Frog, Priest, Pseudodragon: Minor attack roll tweaks.
    • All Appendix B Stat Blocks updated to match MM 2025 standards.
Official D&D artwork featuring a young female spellcaster practicing magic while her mentor and several bystanders looks on.

Final thoughts

The D&D 2024 rules represent a major shift for the fifth edition of the game, and while for the most part they’re an improvement over the 2014 rules, they also aren’t without their problems. It’s great to see that Wizards of the Coast is addressing these issues directly.

For a complete look at all the rules changes, you can check out the 2024 D&D Errata list on D&D Beyond.

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A photo of Dungeons & Dragons Fanatics Managing Editor, Cameron Nichols.
Cameron Nichols is a Senior Editor who lives in Boston, Massachusetts, and has been playing D&D since the early 90s, when he was introduced by his older brother and cut his teeth on AD&D 2nd Edition. Since then he’s played virtually every RPG he could get his nerdy little mitts on (including a weird Goth phase in the early 2000s when he rocked Vampire: The Masquerade pretty hard). His favorite D&D campaign setting is the Forgotten Realms and his favorite character to play was a Half-Orc Barbarian named Grug (who was unfortunately devoured by a gelatinous cube).

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